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  <title>DSpace Collection: Skripsi Informatika Tahun 2024</title>
  <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1428" />
  <subtitle>Skripsi Informatika Tahun 2024</subtitle>
  <id>http://repository.kalbis.ac.id/handle/123456789/1428</id>
  <updated>2026-05-01T03:09:24Z</updated>
  <dc:date>2026-05-01T03:09:24Z</dc:date>
  <entry>
    <title>Pengembangan Aplikasi Pengenalan Tulisan Tangan Abjad dan Angka Berbasis Convolutional Neural Network</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1533" />
    <author>
      <name>Giamiko, Edelbert Strago</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1533</id>
    <updated>2026-02-04T06:15:57Z</updated>
    <published>2024-07-08T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Aplikasi Pengenalan Tulisan Tangan Abjad dan Angka Berbasis Convolutional Neural Network
Authors: Giamiko, Edelbert Strago
Abstract: This research aims to make an application that recognizes and predicts handwritings of alphabets and numbers using Convolutional Neural Network (CNN). This application uses an incremental model with 2 steps for its development. The data used is EMNIST dataset, images of handwritten letters consists of Roman capital letters, Roman small letters, and Arabic numerals (0-9) that are split into 47 different classes. The model and application successfully predicted handwritings of alphabets and numbers with an average precision percentage of 76,24%.</summary>
    <dc:date>2024-07-08T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1518" />
    <author>
      <name>William, Timothy Justin</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1518</id>
    <updated>2026-02-04T06:42:33Z</updated>
    <published>2024-07-01T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK
Authors: William, Timothy Justin
Abstract: The reason behind this research is to develop an education game for student in SMA and&#xD;
SMK level to teach them about a concept in programming, that is data types. The Researcher used&#xD;
Unity Game Engine and a game development framework called Game Development Life Cycle&#xD;
(GDLC) that comprised of 6 stages: Initiation, Pre-Production, Production, Testing, Beta, and&#xD;
Release. Development of the game only use assets that is free and/or made by researcher. The output&#xD;
of this research is a game called “Mari Berdata” that can be played for free on Desktop platform&#xD;
like PC or laptop. Respondents of Beta phase has also mentioned that they learn something new&#xD;
about data types after playing “Mari Berdata”.</summary>
    <dc:date>2024-07-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Perancangan Aplikasi Kasir pada Toko “PTB CATSHOP” Berbasis Website</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1462" />
    <author>
      <name>Miko, Ilhamsyah</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1462</id>
    <updated>2026-02-04T08:19:14Z</updated>
    <published>2024-02-12T00:00:00Z</published>
    <summary type="text">Title: Perancangan Aplikasi Kasir pada Toko “PTB CATSHOP” Berbasis Website
Authors: Miko, Ilhamsyah
Abstract: This research focuses on creating a web-based cashier application to streamline transactions at PTB CATSHOP, specializing in cat products. Employing the Rational Unified Process (RUP) and Unified Modeling Language (UML) ensures a structured development approach. Developed using Visual Studio Code with HTML, CSS, JavaScript, PHP, and MySQL, the application aims to simplify daily transactions, minimize recording errors, and enhance inventory management. User Acceptance Testing (UAT) guarantees meeting user needs. The implementation anticipates improving PTB CATSHOP's operational efficiency, facilitating &#xD;
transaction tracking, and enhancing customer experience through an intuitive interface and accurate information.</summary>
    <dc:date>2024-02-12T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Perancangan Aplikasi Jaringan Dokumentasi dan Informasi Hukum BPH Migas Berbasis Android</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1455" />
    <author>
      <name>Ferdinand, Yehezkiel Dicky Pandu</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1455</id>
    <updated>2026-02-04T08:10:26Z</updated>
    <published>2024-02-01T00:00:00Z</published>
    <summary type="text">Title: Perancangan Aplikasi Jaringan Dokumentasi dan Informasi Hukum BPH Migas Berbasis Android
Authors: Ferdinand, Yehezkiel Dicky Pandu
Abstract: This study presemts the structure of designing network applications, documentation, and legal information that already exist in BPH Migas which is poured on android. The purpose of this study is to make it easier to get access to legal products in the form of documents produced by BPH Migas so that the search for legal products can be done to meet the needs of using Android smartphone devices. The research was conducted using agile methods and designing applications with the Kotlin language. The result is an application that can view, download, and share legal documents owned by BPH Migas.</summary>
    <dc:date>2024-02-01T00:00:00Z</dc:date>
  </entry>
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