Please use this identifier to cite or link to this item: http://repository.kalbis.ac.id/handle/123456789/106
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dc.date.accessioned2022-04-07T04:24:55Z-
dc.date.available2022-04-07T04:24:55Z-
dc.date.issued2016-06-04-
dc.identifier.citationBiBTeX, EndNote, RefManen_US
dc.identifier.isbn978-1517313005-
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/106-
dc.descriptionfully working asteroid example with: * A splash screen * Unlockable levels * Auto saving of score, cash, lives and level using INI files * Shop where player can buy weapon ammo * Multiple ship types * Bonuses * Sound effects and voices * Graphical effects using built in effects * GUI showing player info * Collision events with simulated physics * Use of timers to create bonus objects * Bonus objects that follow paths * Menu control using mouse buttons * Game control using keyboard * Multiple levels and backgrounds * Scripts There's also an end of book exam, great if you're using the book in an educational setting. Suitable for home study or class use. At over 350 pages, it covers lots of ground, and is ideally suited for anyone with no or minimal programming experience.en_US
dc.description.abstractExplanations of relevant code Usage and examples in GML A worksheet and answer key Mini projects to undertake to practice code learnt, as well a GMZ file for each project showing an example answer Explanation of how what has been learnt will be applied to the final game project In total there's 100+ mini projects. Each project is designed to promote logical thinking and problem solving.en_US
dc.language.isoen_USen_US
dc.publisher‎ CreateSpace Independent Publishing Platformen_US
dc.subjectComputer Science,en_US
dc.subjectComputer Science,en_US
dc.titleGame Maker: Studio Course Level 1en_US
dc.typeBook chapteren_US
Appears in Collections:Informatika

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