Please use this identifier to cite or link to this item: http://repository.kalbis.ac.id/handle/123456789/107
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dc.contributor.advisorTyers, Mr Ben G-
dc.date.accessioned2022-04-07T04:32:55Z-
dc.date.available2022-04-07T04:32:55Z-
dc.date.issued2016-06-04-
dc.identifier.citationBiBTeX, EndNote, RefManen_US
dc.identifier.isbn9781533623867-
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/107-
dc.description.abstractIn this second book in the series you'll develop some basic engines into multi-featured games. In this book you'll create 3 games: An infinite runner A tower defense game A top down tank shooter game You'll learn to do things like: Path finding and avoiding objects Combining multiple sprite animations Positional sounds Mini maps of levels Parallax backgrounds Graphical effects Shield bonus More object parenting Messaging system Level 1 unlocking system More on using paths Using multiple tile layers This book assumes you have completed the level 1 course book.en_US
dc.language.isoen_USen_US
dc.publisherCreateSpace Independent Publishing Platformen_US
dc.subjectComputer Science,en_US
dc.titleGame Maker: Studio Course Level 2en_US
dc.typeBook chapteren_US
Appears in Collections:Informatika

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