Please use this identifier to cite or link to this item:
http://repository.kalbis.ac.id/handle/123456789/107
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Tyers, Mr Ben G | - |
dc.date.accessioned | 2022-04-07T04:32:55Z | - |
dc.date.available | 2022-04-07T04:32:55Z | - |
dc.date.issued | 2016-06-04 | - |
dc.identifier.citation | BiBTeX, EndNote, RefMan | en_US |
dc.identifier.isbn | 9781533623867 | - |
dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/107 | - |
dc.description.abstract | In this second book in the series you'll develop some basic engines into multi-featured games. In this book you'll create 3 games: An infinite runner A tower defense game A top down tank shooter game You'll learn to do things like: Path finding and avoiding objects Combining multiple sprite animations Positional sounds Mini maps of levels Parallax backgrounds Graphical effects Shield bonus More object parenting Messaging system Level 1 unlocking system More on using paths Using multiple tile layers This book assumes you have completed the level 1 course book. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | CreateSpace Independent Publishing Platform | en_US |
dc.subject | Computer Science, | en_US |
dc.title | Game Maker: Studio Course Level 2 | en_US |
dc.type | Book chapter | en_US |
Appears in Collections: | Informatika |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
GameMaker_Course_Level_2.pdf Restricted Access | Explanations of relevant code | 2.13 MB | Adobe PDF | View/Open Request a copy |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.