Please use this identifier to cite or link to this item: http://repository.kalbis.ac.id/handle/123456789/210
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dc.contributor.authorDharmawan, Jimmy-
dc.contributor.advisorWindriyani, Paramaresthi-
dc.date.accessioned2022-06-24T22:26:27Z-
dc.date.available2022-06-24T22:26:27Z-
dc.date.issued2020-08-12-
dc.identifier.urihttp://repository.kalbis.ac.id/handle/123456789/210-
dc.description.abstractThe purpose of this research is to create a delivery medium in the form of a 2-dimensional educational game with the Android platform that can introduce simple procedures and a brief facilities for international departures at Soekarno-Hatta Airport in Tangerang. The method used for game development in this study is GDLC (Game Development Life Cycle). The GDLC method has 6 stages which consists of initiation that discusses the determination of game types and concepts, pre-production that discusses the prototype game, a production that discusses the development of the game, a trial that discusses the functional testing of the game, a beta that discusses testing by an external party, and a release. The results of this study are 2-dimensional educational games with APK file formats that can be run on Android smartphones.en_US
dc.language.isootheren_US
dc.publisherInstitut Teknologi dan Bisnis Kalbisen_US
dc.subjectAirportsen_US
dc.subjectAndroiden_US
dc.subjectEducational Gameen_US
dc.subjectFacilitiesen_US
dc.subjectGDLCen_US
dc.subjectProcedureen_US
dc.titlePengembangan Gim Edukasi 2D Pengenalan Prosedur Keberangkatan Internasional di Bandara Soekarno-Hatta, Tangerangen_US
dc.typeThesisen_US
Appears in Collections:IF 2020

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