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  <title>DSpace Collection: Skripsi Informatika Tahun 2024</title>
  <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1428" />
  <subtitle>Skripsi Informatika Tahun 2024</subtitle>
  <id>http://repository.kalbis.ac.id/handle/123456789/1428</id>
  <updated>2026-08-16T21:52:36Z</updated>
  <dc:date>2026-08-16T21:52:36Z</dc:date>
  <entry>
    <title>Pengembangan Aplikasi Pengenalan Tulisan Tangan Abjad dan Angka Berbasis Convolutional Neural Network</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1533" />
    <author>
      <name>Giamiko, Edelbert Strago</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1533</id>
    <updated>2026-02-04T06:15:57Z</updated>
    <published>2024-07-08T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Aplikasi Pengenalan Tulisan Tangan Abjad dan Angka Berbasis Convolutional Neural Network
Authors: Giamiko, Edelbert Strago
Abstract: This research aims to make an application that recognizes and predicts handwritings of alphabets and numbers using Convolutional Neural Network (CNN). This application uses an incremental model with 2 steps for its development. The data used is EMNIST dataset, images of handwritten letters consists of Roman capital letters, Roman small letters, and Arabic numerals (0-9) that are split into 47 different classes. The model and application successfully predicted handwritings of alphabets and numbers with an average precision percentage of 76,24%.</summary>
    <dc:date>2024-07-08T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1518" />
    <author>
      <name>William, Timothy Justin</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1518</id>
    <updated>2026-02-04T06:42:33Z</updated>
    <published>2024-07-01T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK
Authors: William, Timothy Justin
Abstract: The reason behind this research is to develop an education game for student in SMA and&#xD;
SMK level to teach them about a concept in programming, that is data types. The Researcher used&#xD;
Unity Game Engine and a game development framework called Game Development Life Cycle&#xD;
(GDLC) that comprised of 6 stages: Initiation, Pre-Production, Production, Testing, Beta, and&#xD;
Release. Development of the game only use assets that is free and/or made by researcher. The output&#xD;
of this research is a game called “Mari Berdata” that can be played for free on Desktop platform&#xD;
like PC or laptop. Respondents of Beta phase has also mentioned that they learn something new&#xD;
about data types after playing “Mari Berdata”.</summary>
    <dc:date>2024-07-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Pengembangan Software dalam Bidang Rekrutmen Berbasis Web dengan Metode Rational Unified Process (PT.Mitra Moderen Marketama)</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1475" />
    <author>
      <name>Ramadhan, Rafi Rizq</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1475</id>
    <updated>2026-08-03T02:17:22Z</updated>
    <published>2024-02-01T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Software dalam Bidang Rekrutmen Berbasis Web dengan Metode Rational Unified Process (PT.Mitra Moderen Marketama)
Authors: Ramadhan, Rafi Rizq
Abstract: The goal of this research is to develop a web-based recruitment&#xD;
application to address challenges in the employee recruitment process, which&#xD;
involves a large number of applicants and limited time. This application is&#xD;
designed to simplify and expedite the entire recruitment process through the use of&#xD;
a web-based platform. The method applied in the development of this application&#xD;
is the Rational Unified Process (RUP). The application is tested using black box&#xD;
testing and user acceptance test methods. The results of this research include a&#xD;
web-based recruitment system developed using the Rational Unified Process&#xD;
method.</summary>
    <dc:date>2024-02-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Perancangan Aplikasi Kasir pada Toko “PTB CATSHOP” Berbasis Website</title>
    <link rel="alternate" href="http://repository.kalbis.ac.id/handle/123456789/1462" />
    <author>
      <name>Miko, Ilhamsyah</name>
    </author>
    <id>http://repository.kalbis.ac.id/handle/123456789/1462</id>
    <updated>2026-02-04T08:19:14Z</updated>
    <published>2024-02-12T00:00:00Z</published>
    <summary type="text">Title: Perancangan Aplikasi Kasir pada Toko “PTB CATSHOP” Berbasis Website
Authors: Miko, Ilhamsyah
Abstract: This research focuses on creating a web-based cashier application to streamline transactions at PTB CATSHOP, specializing in cat products. Employing the Rational Unified Process (RUP) and Unified Modeling Language (UML) ensures a structured development approach. Developed using Visual Studio Code with HTML, CSS, JavaScript, PHP, and MySQL, the application aims to simplify daily transactions, minimize recording errors, and enhance inventory management. User Acceptance Testing (UAT) guarantees meeting user needs. The implementation anticipates improving PTB CATSHOP's operational efficiency, facilitating &#xD;
transaction tracking, and enhancing customer experience through an intuitive interface and accurate information.</summary>
    <dc:date>2024-02-12T00:00:00Z</dc:date>
  </entry>
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