<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel rdf:about="http://repository.kalbis.ac.id/handle/123456789/157">
    <title>DSpace Community:</title>
    <link>http://repository.kalbis.ac.id/handle/123456789/157</link>
    <description />
    <items>
      <rdf:Seq>
        <rdf:li rdf:resource="http://repository.kalbis.ac.id/handle/123456789/1905" />
        <rdf:li rdf:resource="http://repository.kalbis.ac.id/handle/123456789/1690" />
        <rdf:li rdf:resource="http://repository.kalbis.ac.id/handle/123456789/1637" />
        <rdf:li rdf:resource="http://repository.kalbis.ac.id/handle/123456789/628" />
      </rdf:Seq>
    </items>
    <dc:date>2026-10-01T00:29:57Z</dc:date>
  </channel>
  <item rdf:about="http://repository.kalbis.ac.id/handle/123456789/1905">
    <title>Digitalisasi Sistem Peminjaman  Buku di Perpustakaan Daerah Kota Jayapura Melalui Perancangan UI/UX Situs Website</title>
    <link>http://repository.kalbis.ac.id/handle/123456789/1905</link>
    <description>Title: Digitalisasi Sistem Peminjaman  Buku di Perpustakaan Daerah Kota Jayapura Melalui Perancangan UI/UX Situs Website
Authors: Zatalini, Aura
Abstract: This study aims to design the UI/UX of the Jayapura Regional Library website to improve accessibility and simplify physical book borrowing services through a digital platform. The design process applies the Design Thinking method, including empathize, define, ideate, prototype, and test stages. Data were collected through observation and interviews, while the interface design was developed in Figma through wireframes, mockups, and interactive prototypes. The result is expected to produce a user-centered website design with a more intuitive and efficient user experience for accessing library services and book collections.</description>
    <dc:date>2026-06-23T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://repository.kalbis.ac.id/handle/123456789/1690">
    <title>Membentuk Identitas Penggayaan dalam Seni Tato Bergaya Jepang</title>
    <link>http://repository.kalbis.ac.id/handle/123456789/1690</link>
    <description>Title: Membentuk Identitas Penggayaan dalam Seni Tato Bergaya Jepang
Authors: Liparissa, Yohanes Edwin
Abstract: Digital identity has become a crucial aspect of visual communication, particularly in graphic design. The influence of Japanese art and tattoo art adds a unique dimension to the formation of a strong and distinctive visual identity. This study explores how elements of Japanese art and tattoo art can be integrated into graphic design to create an authentic and engaging visual identity. Using a visual analysis approach and case studies, this research examines the role of symbolism, aesthetics, and design techniques in building effective visual communication in the digital era. The findings show that blending cultural and traditional artistic elements with modern technology in graphic design enhances visual appeal and strengthens an individual's or brand’s digital identity. This study contributes to a deeper understanding of design strategies that merge traditional art with digital innovation</description>
    <dc:date>2025-01-31T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://repository.kalbis.ac.id/handle/123456789/1637">
    <title>Perancangan Infografis Jenis Layanan dan Rute tpTransjakarta dengan Peta Rute D11 dan 7C</title>
    <link>http://repository.kalbis.ac.id/handle/123456789/1637</link>
    <description>Title: Perancangan Infografis Jenis Layanan dan Rute tpTransjakarta dengan Peta Rute D11 dan 7C
Authors: Tirta, Vincentius Jose
Abstract: Transjakarta is a transportation refer to Rapid Transit Bus (BRT) system. which is the . first system in Southeast Asia and South Asia. Transjakarta started to operate from the year of 2004 in Jakarta, Indonesia. It was designed as a mass transportation system that support the capital city Indonesia’s highly dense activity. In its development, there are still potential users who still have difficulty in understanding the Transjakarta route. It requires a guidance so that the user can reach his destination. One type of guidance that can be used is infographic. Infographic contains information and data that are summarized into visual forms. Visual appareance is more attractive to readers to see. Information summarized in infographic make it easier for readers to understand the explanations presented at glance. For the ease of delivery infographic, some infographics can be made into a booklet</description>
    <dc:date>2024-08-07T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://repository.kalbis.ac.id/handle/123456789/628">
    <title>Visualisasi Lagu Reikko - Problems</title>
    <link>http://repository.kalbis.ac.id/handle/123456789/628</link>
    <description>Title: Visualisasi Lagu Reikko - Problems
Authors: Wijaya, Marcelline
Abstract: Music videos can be a promotional medium to sell a song. Research from Pexeco, Music &#xD;
is the only category that consistently attracts hundreds of millions of users to watch the same video &#xD;
over and over again, even music videos which became the first record-breaking as 1 billion views &#xD;
and most videos with more than 1 million views were music videos in YouTube platform. The song &#xD;
Problems sung by Reikko only has a lyric video which has the possibility that the message Reikko &#xD;
wants to convey does not reach the listener. Therefore, the design of the visualization of the song &#xD;
Reikko – Problems aims to interpret the message that Reikko wants to convey. The author uses a &#xD;
qualitative methodology by collecting data through observations and interviews. The results of the &#xD;
data obtained are then analyzed using Grounded Theory to obtain STP from Reikko fans. The author &#xD;
collects references from several music video sources that use animation according to segmenting &#xD;
from Reikko fans. After getting the appropriate depiction style and completing pre-production, the &#xD;
author produces using the data that has been collected and produces a music video for Problems &#xD;
using 2D animation techniques which will be uploaded via the YouTube platform.</description>
    <dc:date>2022-08-24T00:00:00Z</dc:date>
  </item>
</rdf:RDF>

